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| Little Mac doing what we've all dreamed of |
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| I still remember way too much about his game. |
There was even a time when I thought I would program games. I was always good at math and a relatively logical person. I dabbled in programming on my TI-83, but once a classmate taught me how to crash it, that's basically all I ever did. So I never got around to learning to program, maybe because where I went to school growing up Keyboarding was about as high tech as we got. Also, I've always been terrible at self-motivating, and playing video games was, for 15 year old me, infinitely more exciting than learning how for-loops work.
But it's a new year, and resolutions and blah blah blah. Usually I don't even bother, but this year I heard about Codecademy and New York's whole "Code Year" initiative. "That's really neat," I thought. "I can totally do that. Besides, it'll look good on a resume right?" So I started dabbling in the first few lessons up on the site, and that's when it hit me:
"Oh man! I could write a program that calculates my students' grades and automatically drops the specified number of lowest assignments!" I spent a good 10 or 20 minutes being genuinely excited about this prospect before this next epiphany:
"Shit I'm old...and boring..."
So screw that (for now), I have a new resolution. I'm doing my own Code Year and by the end I will have made my own game. Sure it'll be small, probably without art or sound design, just some kind of text based game; but hey, it'll be mine. Going from essentially no experience to something I can get other people to admit is a game, regardless of its quality, should be totally doable...right? So I guess that's what this blog will be about...mostly. I also reserve the right to make posts about just whatever the hell appeals to me at the time, but I'll do my best to keep it interesting and not stray too far.
*All screenshots courtesy of the good folks at Giantbomb
*All screenshots courtesy of the good folks at Giantbomb


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